CVE-2018-1000224

moderate-risk
Published 2018-08-20

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Do I need to act?

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13.2% chance of exploitation in next 30 days
EPSS score — higher than 87% of all CVEs
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Not on CISA KEV list
No confirmed active exploitation reported to CISA
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Patch status unknown
Check vendor advisories for fix availability and mitigation guidance
7
CVSS 7.5/10 High
NETWORK / LOW complexity

Affected Products (1)

Affected Vendors

43
/ 100
moderate-risk
Severity 26/34 · High
Exploitability 12/34 · Low
Exposure 5/34 · Minimal