CVE-2020-6017
moderate-risk
Published 2020-12-03
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Do I need to act?
~
5.7% chance of exploitation in next 30 days
EPSS score — moderate exploit probability
-
Not on CISA KEV list
No confirmed active exploitation reported to CISA
+
Fix available
Upgrade to: 5fe10494e27be722d18c443dc70f851541e5d554, e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
9
CVSS 9.8/10
Critical
NETWORK
/ LOW complexity
Affected Products (1)
Game Networking Sockets
Affected Vendors
References (4)
46
/ 100
moderate-risk
Severity
32/34 · Critical
Exploitability
9/34 · Low
Exposure
5/34 · Minimal